Reference Number: 430
Position
The Windows Systems Software Engineer will be creating, scoping, designing, implementing, testing, and releasing Windows-based technologies and products to provide the absolute best available gaming experience possible:
•Develop Windows drivers, services, and applications that communicate and integrate numerous devices and components
•Work closely with cross-functional teams to prototype, design and implement ideas and products
•Provide system-level development and debugging assistance to other departments, as needed
•Author product documentation and technical/functional specifications
•Automate unit testing and define functional test plans; develop functional and regression test scripts
Experience
•Developed Windows solutions with C++/C#, and .NET for 8+ years.
•Engineered host-based USB solutions, some at the driver level, for 3+ years.
•Shipped shrink wrapped Windows software products/technologies.
•Designed, developed, and delivered at least one product or technology from the ground up.
•Worked with engineers and third parties in different time zones.
•Strong understanding of Windows system services and device drivers.
•In-depth knowledge of native Windows applications and synchronization primitives.
•Familiarity with host-based USB stack and device protocol implementations.
•Unbeatable local/remote debugging capabilities using MSVS, WinDbg, and other tools.
•Demonstrated ability to translate loose ideas into specifics tasks with definitive time estimates.
•Ability to effectively communicate ideas, plans, and progress, in English, to multi-national team members.
•Proven success as a self-starter; can identify technical gaps and provide solutions without continuous supervision.
•Gaming industry experience preferred.
•Proficiency with x86 assembly language preferred.
•Embedded engineering experience (ARM) preferred.
•Hardware interfacing knowledge including CPLD and FPGA programming preferred.